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The last one is to make a couple of islands surrounded by water, each having a few connections to each level, and as you progress further, you would get access to more of these islands. Another is that that the cannon hole is a secret tunnel, or you can launch to one of the islands in "The Background".Ĭurrent Concepts for HUB World: Make it in a fashion where you start out in a canyon the is interconnected to a few of the areas, hence forcing ALL of the levels to be interconnected, (This is the HUB world I have imported into the DEMO right now, and I don't think I like it I think it sucks And also, have all of that connected to an Open-World area, leading to furthermore later on.Īnother CONCEPT is To make a big HUB World containing environments from NSMB World's 1-8 in a "circular fashion", all "orbiting" The Middle where you would get access to the clouds and stars, (Space and Coin Heaven). Another is to find the Broken Glass outside, and be able to jump into it as a HUB World to access to the HUB. To do that and give you access to only a messed up painting of Bom-Omb Battlefield, which would be the HUB World. And that last version of that was to do that, but have Worlds 1-8's environment's be surrounding the castle on it's outskirts in a "circular" way.Ĭurrent Concepts for Starting World: The few current concepts as of now are, To have a starting world, (as shown), which is not actually the HUB world. Another couple versions of that idea was to do that, but in a style like SM3DWorld, so then you could move around. Later Concepts: Some Later concepts were to actually re-create a NSMB styled HUB World like a World 1-8, with you unlocking levels and accessing them in a similar fashion to that of which the idea came from. Another incarnation was to make the SM64 Castle surround by a huge field, which would be like a "World 1". That never worked out, cus I sucked at texturing at the time. Original Concepts: Some of these concepts were to make the castle grounds similar to that of SM64x4, (SM64DS Beta), with you being able to go all the way around the castle. Okay, so to start things off, I'm going to list and describe ALL of the incarnations of the HUB world I have considered one time after another. The History Of The HUB World, (Why I haven't been able to make one)
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Update: The End of 2015, I'm going to be doing a brief history of this hack and it's HUB world in a little bit, and why one hasn't been added to the game yet. Sorry if this is what you were not going for.
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Some lone floating hexagonal islands you can jump off too on the side or a big SM64 style star? IDK, I just giving ideas on how I'd imagine this level in my head. Maybe a few "bridges" with a starry path. Maybe some purple rusling leaves or some dead trees with a crow or something like that. Maybe you somehow add lightning like Kaze did in his warmup Hack, or have a calming wind. Or a calming Haunted House level with all of the narrow paths and what not. Maybe you could make a cave level out of this with the floating crystals, (are they Stalagtites?), or something like that. It looks very SMGalaxy-esque in my opinion. Maybe you should add non accessible objects to the map, like stars, and moons, similar to what Rainbow Road in MK64 did and the Tall, Tall, Mountain in this game. I know I'm one very observant of atmosphere the most, but that's just my opinion.
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It looks very serene and calming for a level. That's my opinion for when you import it.īut as of now, looks like it would be good for a bonus level, but assuming this level is unfinished, the final product will probably be a masterpiece. In my opinion, I think the icing on the cake for this would be to add a lighthearted, "Starry Night" sky box with a similar color palette to that of the level itself, using shades of blue, violet/purple,black,(for the night sky), and yellow along with white,(for the stars). Hello again, I made some progress on Course 14 and wanted to show it because I really like it so far Kappa b