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I also think that in this context, being the person with the phone in which the action is happening to, was less frightening than seeing the events occur as a spectator who is helpless to do anything.
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The visual effects it uses to throw the player off are very well done and the full motion video cutscenes are shot well, but I found all of this more interesting to see than frightening. It’s when you dig around deeper and consider the usernames on your screen as actual people with insecurities, who may have made some mistakes, that the game’s true ending reveals itself.Īs a horror game many of the game’s scares didn’t really work for me. While I have not seen all of the endings in the game, it sure does appear that many of the paths to failure end in their destination because that same cynicism clouded your judgement. Many of the responses you can make are loaded with that negativity. You collect clues and have conversations with the various influencers close to the victim in order to solve the mystery, you have the ability to make choices.
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I found sifting through emails in the game much more easier since the professional tone of voice that comes from an email is much more sincere than an inspirational tweet.Īs you progress, Simulacra 2 uses your cynicism against you. It knows the archetypes and language.ĭigging around the game’s fake social media apps for possible leads and clues for too long had me feeling the exact same mental pain I would get from consuming an uninterrupted hour’s worth of the most bloated and phony content you might find on Instagram. Simulacra 2 knows how cynical you feel about the glamorous lives of the sponsored and partnered individuals that reign supreme online.
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Having finished Simulacra 2 and received one of its bad endings, I can now say that what it succeeds the most in by creating an interactive copy of Instagram and Twitter is eerily replicating that same mental and emotional exhaustion that comes from being on those platforms for so long.
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With this in mind, the question I had approaching Simulacra 2 was, “How does interactivity change this type of story?” Simulacra 2 even uses full motion video cutscenes with real actors, so I don’t think it’s too much of a leap for me to compare it to a film like Unfriended: Dark Web in terms of aesthetics, style, and how they’re both about haunted computers.
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If you wanted to go way back you would find David Cronenberg’s Videodrome, but the immediate modern touchstone that comes to mind, at least for me, is Blumhouse’s Unfriended series of films. When we do take that step outside of games, obviously the concept of a haunted internet or haunted media is not entirely new. This type of game is one I’m no stranger to, as I have discussed both games in the Lost Phone series for our site previously, but I was shocked to not have ever known about Simulacra as a connoisseur of this genre and of all things horror. Simulacra 2 is a found-phone adventure game, in the same vein of A Normal Lost Phone or Another Lost Phone, with a horror twist that has you investigating the inexplicable death of a rising fitness influencer. So, why not go the extra step and just make the digital platforms we spend hours of our days on the backdrop for a supernatural horror adventure? Many of my internet friends refer to Twitter Dot Com as “the hell website,” and while I’d like to think I’m not that cynical, I have had actual nightmares about botched media campaigns. This is to say that I very much understand how mentally and emotionally exhausting obsessing over social media can be. It’s extremely weird that if I did not schedule a batch of tweets and Facebook posts every two weeks, my dog would not have anything to eat. I say this not as a curmudgeonly old man, but as a mid-twenty something who a big portion of their income to afford actual food and rent comes from working in social media.